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GINGERMAN of the dead

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Like Game
1
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Published
1/10/22
Updated
1/15/22
Max Players
1
Total Played
32

Ginger Man of the dead. Translate by google Keybinds: Default motion keys. No jumping. Mouse wheel to zoom. Interaction F (interact keybind) (only one time the game) No real end. It’s just an interactive scene. After escape, you will be able to take a screen shot, from any point of view, to make your 3D card. The whole scene is the inside of the 3D card. SPOILER ALERT Don't read until you've played if you want play the objectve. SPOILER ALERT Game play: You are in the Ginger house. With the Ginger man. You are on a cookie. The Ginger Man is going to eat you. He follows you with his eyes. He just grabbed the cookie. He brings it to his mouth very slowly. This gives you time to find a way to escape. One of the NPCs brings you a clue as to the solution : Go interact the statue to get wings and fly ability. USe shift to fly, primary for boost. There are seven at all. Challenges taken up: The ginger man executes an animation, with custom meshes whose collisions are active. I can change the type of animation at any time, without touching anything other than choosing which animation to run. Interactivity and programming: Loading window. The ginger man takes the biscuit and bring it to his mouth. The player is transported with the cookie. The eyes of the ginger man follow the player. Arrived at his mouth we hear the ginger man biting into the biscuit: gameover. The player can also die with fall damage. Death of the player = decorated screen: try again: reload the scene. NPCs display a text bubble when walking close of them. The text bubble follows the player's location. Best in first person view. Use the wheel to zoom. The Santa NPC react to the presence of the player and turns to him. The statue is interactable to acquire the wings. The wings allow you to fly (shift extra 12), displayed on UI icon Flight speed boost: primary action. The tree star turns on itself. A sound of magic disperses around the tree. The monkey plush comes to life nearby. Mist passes under the door. The wind generates a noise. The fireplace is active with realistic flames whose sound propagates nearby. Exterior decorations: (Inaccessible). Cardboard snowman, snowy tree, frozen grass, lantern and decorative sun. Inside the house: Everything is turned on the side of candy and Christmas spirit. Up to the roof, which is made of boudoir biscuits. The walls are gingerbread of the dead. There are so many things that I will let you search the premises in free flight mode using the speed boost. Biscuit : I imagined a pizza cookie with candy toppings to mix the human imagination (pizza) with the ginger man's imagination (candy). There are cheese, cocktail sausages, green jelly, the walls of the houses made of honey slabs, and the roofs of strawberry cakes, as well as a lot of other stuff, so much that I can not describe it all. . Bugs: The fire is extinguished when there is anything between the center of the fire source and the camera. Bug inerrant to Core, impossible to debug. Custom assets other than basic shapes often have rough box collisions. When enlarged the effect is very visible. But I designed the stage so that it wouldn't be visible. In flight mode, you rarely stuck to objects. And the cookie objects are full size. Sometimes you have to click the "try again" button twice for it to activate. (maybe solved) Alt+tab ingame will break flying acceleration, and so break fly boost.

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