DDPathfinding is a generic all purpose pathfinding solution for core games.
Current features:
- Works out of the box with NPC AI Kit by standardcombo.
- Automatically creates navmeshes that works for pretty much anything.
- Multiple pathfinding algorithms.
- Handles multiple navmeshes for different purposes (different unit sizes, locations etc.)
- Optimized CalcNavMeshGrid generation stage, is about 2x faster on the demo map
- Moved custom properties into template root (requested by @FearTheDev)
- Added additional documentation to readme