**Version 1.4.0** - Velwood integration - Harvesting system added, with pre-made nodes and read me - All LootBag items do start with greatness of 1 - Rewards parser supports PlayerLevel and math operations **Version 1.3.1** - Fixed bugs in the Whitebox scene where the character would not load correctly. - Big doors with portal are now closed. - The inventory now highlights the target slot when dragging an equipment. **Version 1.3.0** Improvements - Equipment crafting UI completely redone. - Added confirmation dialog for upgrade and scrapping actions. - Class selection and ability level-up UI flow completely redone. - Crafting materials now appear in a dedicted inventory section and have a max stack size of 999. - Attack icon in HUD now appears as your weapon instead of the blue punch icon. - When no weapon is equipped the character now punches instead of using a quarterstaff. - New empty bottle appears in potion slot until it's crafted. - Potions now have descriptions if selected in the abilities screen. - New quest to each level 2 in first-time user experience. - New class description texts. - Poker: Removed some debug features that were live to players. - Increased robustness of chair throwing system. - Normalized code style across some sections of the code base. - Players now see an informative message if they try to upgrade an already maxed ability. - Added banners (from Banners project) to the tavern interior. - Players can no longer crouch with the [C] key. - Removed the mouse hover SFX in character selection UI. - Loading of Loot bags are now faster. - Removed the star ratings on ability icons in the HUD. - When taking damage, the block and health bars now have better animations. Abilities - Revised all icons and improved several of them. - Animorph Potion: Now uses Agility instead of Wisdom stat for its radius. - Blade Dash: Now uses Agility instead of Vitality stat for its crit chance. - Iceberg: Now uses Wisdom instead of Vitality stat for its healing. - Stone Wall: Duration increased from 2->5 to 3->8. - Rain of Arrows: New 'Radius' modifier. - Rain of Arrows: Swapped usage of Agility and Vitality. - Swapped the unlock order between Landslide and Stone Wall. - Crit chance and multiply are now defined separately from damage. - Rock Strike: Fixed a bug where dead enemies hit by the rock could sometimes resurrect. Framework - Upgraded to NPC Kit v1.0. Mostly improvements to script quality. - Structural improvements to the targeting system. - Ability modifier system reworked, to speed up development and reduce mistakes. - The UI for Abilities, Inventory and Shop are now broken into separate templates, with a common parent template. - Deleted redundant hierarchy elements related to ability screen. - Deleted several unused assets and scripts. - Fixed use of deprecated blockchain API calls. - Cleaned up many warnings. - Simplified the logic of Reward Toast UI script. - Task.Wait() added to the JSON parser script, to avoid reaching the execution limit. - Fixed some structural inconsistencies in the templates for Blade Dash and Grimoire. - Stat modifiers table now has an 'id' column, which is the new primary key. Full log data: discord.LootMMO.com