Dev Note: The only networked object in this whole game is the Gun, created by core There are also No Static or Shared Objects Utilized in the procedural generation. Fully customizable and animatable Nameplates. With Unlimited expansion capablities, to track Any Resource or Private Data. in Text or Progress Bar Format. With Emojis. This system Can Support up to 99 custom Emojis, Without setting up a Selection system, it will just use a random 1. The read-me includes a way to dynamically Set the Selected Emojis. to use an Emoji press 1,2,3,4, or the arrow keys. These can be custom set as well, to be anything you want. I included a Procedural Map you can use to play around with. After about 30 seconds. Use the button by the stairs to spawn the Enviroment. You can also Find the CC by searching for VileShinobi in community content. The cc Includes all the Templates seen in this game as well.
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