Main thing i focused on was level design and quest sys improved the quest sys so that you can take quests from npc and if you are killed by one of the mobs and teleported back to town you can go to the adventure map in the town to port back to the aera you was in to finsh the quest. This help me lay out a storyline to the game .Will keep working on the project adding more sys to it like a raid sys . i did most of my own models i used the crystalset in cc and the alchmist village and remodel all the assets to fit to the theme i was going with and used parts of the viking sklmold cc . links for what inspired me . link1. https://docs.loot.foundation/create-and-build-in-the-lootverse/higher-fidelity-canon/places/the-divine-city/a-short-history-of-the-divine-city link 2 https://docs.loot.foundation/create-and-build-in-the-lootverse/higher-fidelity-canon/the-16-orders/order-icons
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